![]() Please report any bugs or faulty card names and I will try to fix them a.s.a. * The tile can be saved and imported into your own mod for easy deck building while playing :-) * The mod will not randomize a basic weakness. * For upgraded Archaic Glyphs and Strange Solution, the subname must be in the description of the card. * Cards with XP 1+ will need the level in parentheses after the name. * The player cards in the source deck must match the exact name of the card on ArkhamDB or there will be no match. Investigator cards and tokens must be added manually. * Used local positioning script by Dzikakulka: * Current version player cards are from Dran's also excellent mod: "Arkham Horror LCG - Super Complete Edition". * Player cards and inspiration were initially taken from Icekobra's excellent mod for Arkham Horror the Card Game. *** Update: Permanents / No Permanents will toggle if you want permanent cards separated from the built deck. Save the finished deck and import into your favourite mod. Input the decklist id, make sure the Private/Public toggle is set correctly and press "Build Deck". To use private deck lists the decklist owner needs to have enabled sharing in the account settings of arkhamdb.Įxample: If the url is, the decklist id will be "4822". You can find the decklist ID in the url of your decklist. It requires the decklist id from a public or private decklist published on the ArkhamDB site. ![]() The ArkhamDB API is used to download the decklist. If your only intent is to use the deck in this mod, please enable private sharing in your account instead. The Arkhamdb publish function is for sharing and discussing decks and deck building in the Arkham Horror LCG community. Just enable deck sharing in your Arkhamdb account and the deck will be available for use in TTS. There is no need to publish decks for use in the deck builder. This mod will automatically generate a deck from a decklist published on. This is a deck I've used in a true solo playthrough of the Dunwich cycle on expert difficulty.This is a helper mod for Arkham Horror the Card Game. In this guide, I'll give an introduction to playing Jenny on expert as well as a basic guide to this deck and the cards in it (including potential upgrades once you get some XP).Īfter that I'll give a rundown of the different scenarios as well as my recommended changes and upgrades to the deck for each. Since rogue decks can be very fluid things (thanks to Adaptable), this shouldn't be thought of as "the one true way". Rather, this represents my takeaway from going through the campaign - usually replaying each scenario a couple of times to make sure I didn't simply get lucky the first time. I've included my background notes at the end of the text if you are interested in my underlying reasoning. Like Descent, Mansions Madness Kingdom Death. Deluxe Arkham Horror Dashboard Sleek Hero Player Organizer for Dungeon Crawl Tabletop Gaming. I've also made a similar deck for The Path to Carcosa. Arkham Horror - The Forgotten Age, Investigators. How much do you need to pass the test? If it's really important, you should aim for 5-6 above, but otherwise 4 above (3 in the first couple of scenarios) will usually give you a better than 50-50 chance.At what point do the special tokens penalize you for failing and how much would it hurt you?.Whenever you need to take a skill check anyway, you should look at two things to determine how much you need to boost: The overall philosophy behind the deck is to take as few skill checks as possible. If you cannot make those numbers, don't commit cards or resources to the test. Accept that you will fail a lot of tests and conserve your strength for the ones you need to pass.īelow is a short generalized guide to playing the deck. See the "Scenario Guide" section for pointers on the individual scenarios. Hard mulligan for Art Student, Drawn to the Flame and Flashlight. If you get two or more of these in your opening hand, you should keep them and mulligan the rest for Sleight of Hand, Calling in Favors and Double or Nothing.
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